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3 Crowns: Coin Hunt by Evoplay: the game window on 1xBet in Mauritania
3 Crowns: Coin Hunt on the 1xBet site for Mauritania: what this page holds
3 Crowns: Coin Hunt is one title in the slots catalogue of the official 1xBet site for Mauritania; the studio Evoplay made it, and its tile on the shelf of reel titles is where the window behind this address is opened from. A filmed table can simply be watched: the round plays out on screen even when no stake has been placed.
What the page leaves out is the inside of the title. Artwork, symbols, the paths that count and any extra phase are chosen by the studio and written into the rules panel of the window, where they differ from one title to the next. The site supplies the rest: the sign-in, the balance in ouguiya, the list of rounds and the cashier, and those parts read the same whichever title is open.
Opening the title on a phone or a computer 📱
The address of this page opens in the browser of a phone as it stands, and the same window appears on a computer screen with more room around it. Hover does not exist on a touchscreen, so a long press or a second tap opens the details a mouse used to reveal just by passing over them.
The same title opened on a computer shows panels a phone folds away, so reading the rules there and playing on mobile afterwards settles the comfort question. The layout the studio drew for 3 Crowns: Coin Hunt is visible on its first screen, and one round, staked or not, shows whether the symbols stay readable when the phone is held at arm's length.
Signed out and signed in: what the window allows
A trial round on practice figures, where Evoplay built one into this title, needs no account; a round for ouguiya needs the account signed in, whatever the title. This mode says nothing about the cashier journey; deposits and withdrawals are met in their own section, with the methods available there.
In the window | Before signing in | With the 1xBet account signed in |
|---|---|---|
Trial round, where the title has one | runs on practice figures | still offered, from the same screen as the real one |
Round for an amount in ouguiya | not offered | taken from the balance at the press |
Balance readout | practice figures only | the account balance in MRU |
Rules panel and paytable | readable during the trial | readable at any moment |
Round history | nothing kept | one entry for each round played for ouguiya |
Cashier of the account | out of reach | in the account menu, outside the window |
The rules screen opens from the game menu, and trying it out with no stake turns reading into checking: each line becomes something seen on screen rather than something assumed. The account itself is opened once, through the sign-up form of 1xBet, and the same login then serves the sport line, the live section and every tile of the catalogue.
The amount per round, in ouguiya
Free rounds obtained inside a title run at the value that triggered them, and changing the setting afterwards leaves the ones already granted untouched. In 3 Crowns: Coin Hunt the selector shows its values in ouguiya (MRU), and the amount on display at the moment of the press is the amount taken, with nothing added by the site.
An amount set aside and taken out through the methods available at the cashier leaves play for good and joins no further round. There is no separate purse for games: the sum leaves the main balance of the 1xBet account, the same figure the sport pages show, and a deposit made through the cashier of the account serves this title and every other page alike.
One round, from the press to the settled balance
Every round lands in the account history as its own entry, carrying the stake placed and the outcome returned. What the window shows while the field turns is presentation; what it shows once the field rests is the result, and the balance readout moves at that same moment.
Part of the window | Before the press | While the field moves | Once it comes to rest |
|---|---|---|---|
Stake selector | open to change | held for that round | open again, at the same value |
Balance readout | the balance in ouguiya | already lower by the amount launched | raised by whatever the paytable counts, or left as it was |
Launch button | waits for a press | idle, or turned into a stop key where the title allows it | ready for the next round |
Automatic series, where the title has one | count and stop condition chosen | counting the rounds down | going on to the limit, or stopped at it |
Round history of the account | nothing yet | nothing yet | a new entry with time, amount and outcome |
A round is short: the stake goes down, the game runs, the result shows, and everything starts again from nothing for the next one. Between two rounds the window waits: the amount stays as set, the field keeps its last picture, and nothing moves until the next press or the next step of a running series.
The settings chosen stay in memory after a stop, so a fresh run takes one press without going back through the setup panel. On the titles that carry the switch, its panel lists the stop conditions the studio provided; a title without it takes one press per round, and nothing else in the window changes.
Field, paths and the symbols the paytable of 3 Crowns: Coin Hunt may name
Part of these mechanics drop lines altogether: matching symbols count as soon as they touch, starting from one side of the field, with no path imposed beforehand. Where the field is built of bands and rows, their count is seen on the first screen, and whether the title counts declared lines, runs of neighbours or clusters is stated in its paytable.
Part of the catalogue drops fixed lines and counts neighbouring symbols wherever they land; the underlying principle holds, only the way of reading the grid changes. The line of the rules that names the counting mode also says what a full round costs in ouguiya.
Every symbol described below exists in 3 Crowns: Coin Hunt only if its paytable names it; a title designed without one shows no trace of it. The value counted stays that of the replaced symbol as printed in the paytable, with nothing extra added by the substitution itself. Where the rules restrict the bands that symbol may land on, or the symbols it cannot replace, the restriction is set out in the same panel.
Where the field is split into two halves, counting runs across both as a single screen, with no regard for which half a copy landed in. How many of them are needed is a figure of the title, printed in its rules.
When ordinary play resumes, the screen adds up everything the sequence produced and presents it as one combined total rather than round by round. A series of that kind ends on its own, and the balance is drawn on again only from the next ordinary round.
Raising the stake changes the base amount the coefficient works on, without lifting the coefficient itself, which is drawn inside the round. A round that shows no such coefficient has simply produced none, and its value, where it appears, is the one the rules state.
The purchase covers entry alone, and what happens afterwards depends on the same random draw that governs ordinary play on the grid. Where this title carries that button, the amount it asks is shown in ouguiya before confirmation; where it does not, the extra stage is reached through ordinary rounds or is absent from the title.
The banner often names the previous award, its amount and its date, right beside the figure currently climbing. A counter of that kind appears only in a title built around such a pool, and its rules say how the pool is released; every other title settles its rounds from the paytable alone.
The list of rounds in the account
The list also reveals which categories come back most often, useful in a section that holds dozens of them and where attention narrows to a handful without you noticing. The list is a page of the account rather than of the title, so the rounds of 3 Crowns: Coin Hunt stand there beside rounds from every other game, in the order they were played.
Thinking in rounds rather than in ouguiyas makes the plan concrete: a balance divides by the chosen stake, and that count is far easier to watch than a total in motion. The window can be closed between two rounds and reopened later, with the last entry already in the list.
Is it the tempo and the look you were after?
Cascade mechanics stretch a single launch: one press produces several successive readings, and the number of taps stops matching the number of results. A single round, watched with the sound on and then off, gives the pace of this title.
Symbols with clearly distinct outlines are recognised faster than a set sharing one palette, where the eye has to sort through near-identical shapes. The look of this title is already on its tile, and the window only confirms at full size what the tile promised.
Some mechanics gather everything into a rare sequence, others spread small outcomes over many rounds, and the pick follows how patient you feel that evening. When neither the pace nor the look is the one wanted, the quick games of the 1xGames section are built on a different kind of round, and the index of studios leads to whatever else carries the signature of Evoplay.
Closing the window
Each card names the family a title belongs to, which helps in finding other games that work the same way. Leaving 3 Crowns: Coin Hunt takes one press on the cross of the window, which lands back on the tile; the main page of 1xBet in Mauritania is one step further back, with the sport line and the live section laid out on it.
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3 Crowns: Coin Hunt: questions before the first press
Where are the lowest and highest amounts that 3 Crowns: Coin Hunt accepts per round written?
Inside the rules panel of the title, not on this page. The sheet stays readable in trial mode, so the conditions of a round can be checked before anything has been deposited. Both figures belong to this one title and appear in ouguiya in the window itself.
Where is the trial button of 3 Crowns: Coin Hunt, and what if there is none?
On the tile of the title or on its opening screen, whenever the studio has built the mode in. A title that refuses to load in trial behaves the same way on real money, and the trial is the cheapest way to spot a device or connection problem. A title without the button opens for ouguiya only, and its rules panel is then the place to read before the first press.
Does the balance shown in 3 Crowns: Coin Hunt on a phone match the one shown on a computer?
Yes: the balance belongs to the account and not to the device, so the readout gives the same ouguiya on either screen. The first launch of a game downloads its graphics, and the same title opens faster afterwards because the phone has kept them in its cache.