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Dead or Alive™ by NetEnt: the game window on 1xBet in Mauritania
Dead or Alive™ on the 1xBet site for Mauritania: what this page holds
Dead or Alive™ is one title in the slots catalogue of the official 1xBet site for Mauritania; the studio NetEnt made it, and its tile on the shelf of reel titles is where the window behind this address is opened from. The list holds more titles than a matchday holds fixtures, and it stays the same whatever the sporting calendar says.
What the page leaves out is the inside of the title. Artwork, symbols, the paths that count and any extra phase are chosen by the studio and written into the rules panel of the window, where they differ from one title to the next. The site supplies the rest: the sign-in, the balance in ouguiya, the list of rounds and the cashier, and those parts read the same whichever title is open.
Opening the title on a phone or a computer 📱
The address of this page opens in the browser of a phone as it stands, and the same window appears on a computer screen with more room around it. Dropping to the background breaks nothing: back in the tab, the game is found in the state it was left.
On very elongated screens the grid keeps its proportions and leaves empty bands above and below rather than stretching over the whole height. The layout the studio drew for Dead or Alive™ is visible on its first screen, and one round, staked or not, shows whether the symbols stay readable when the phone is held at arm's length.
Signed out and signed in: what the window allows
A trial round on practice figures, where NetEnt built one into this title, needs no account; a round for ouguiya needs the account signed in, whatever the title. A streak watched in trial mode continues nowhere; the rounds that follow keep no memory of the ones just played.
In the window | Before signing in | With the 1xBet account signed in |
|---|---|---|
Trial round, where the title has one | runs on practice figures | still offered, from the same screen as the real one |
Round for an amount in ouguiya | not offered | taken from the balance at the press |
Balance readout | practice figures only | the account balance in MRU |
Rules panel and paytable | readable during the trial | readable at any moment |
Round history | nothing kept | one entry for each round played for ouguiya |
Cashier of the account | out of reach | in the account menu, outside the window |
Opening several titles from the same section without staking anything makes comparison easy: two games built on the same principle can still ask for very different attention while a round runs. The account itself is opened once, through the sign-up form of 1xBet, and the same login then serves the sport line, the live section and every tile of the catalogue.
The amount per round, in ouguiya
How many rounds a given balance covers follows directly from the value kept: lower it and the run stretches, raise it and the same run shortens. In Dead or Alive™ the selector shows its values in ouguiya (MRU), and the amount on display at the moment of the press is the amount taken, with nothing added by the site.
The displayed balance moves after every round, so the figure noted at the start stays the one fixed reference for where a session stands. There is no separate purse for games: the sum leaves the main balance of the 1xBet account, the same figure the sport pages show, and a deposit made through the cashier of the account serves this title and every other page alike.
One round, from the press to the settled balance
Some titles slot in a stage where the player points at a cell or an object, and the round stays open until that stage has been played out. What the window shows while the field turns is presentation; what it shows once the field rests is the result, and the balance readout moves at that same moment.
Part of the window | Before the press | While the field moves | Once it comes to rest |
|---|---|---|---|
Stake selector | open to change | held for that round | open again, at the same value |
Balance readout | the balance in ouguiya | already lower by the amount launched | raised by whatever the paytable counts, or left as it was |
Launch button | waits for a press | idle, or turned into a stop key where the title allows it | ready for the next round |
Automatic series, where the title has one | count and stop condition chosen | counting the rounds down | going on to the limit, or stopped at it |
Round history of the account | nothing yet | nothing yet | a new entry with time, amount and outcome |
Number games close each round on a draw of their own, unconnected to the numbers that came out a moment earlier. Between two rounds the window waits: the amount stays as set, the field keeps its last picture, and nothing moves until the next press or the next step of a running series.
Titles built on a draw have their own equivalent: the same squares stay marked from one draw to the next, with no need to make the picks again. On the titles that carry the switch, its panel lists the stop conditions the studio provided; a title without it takes one press per round, and nothing else in the window changes.
Field, paths and the symbols the paytable of Dead or Alive™ may name
Part of these mechanics drop lines altogether: matching symbols count as soon as they touch, starting from one side of the field, with no path imposed beforehand. Where the field is built of bands and rows, their count is seen on the first screen, and whether the title counts declared lines, runs of neighbours or clusters is stated in its paytable.
A combination sitting on a switched-off line enters no calculation at all, even though it stays perfectly visible once the reels have stopped. The line of the rules that names the counting mode also says what a full round costs in ouguiya.
Every symbol described below exists in Dead or Alive™ only if its paytable names it; a title designed without one shows no trace of it. After the reels come to rest, a few designs drop extras onto randomly drawn cells and then read the grid through a second time. Where the rules restrict the bands that symbol may land on, or the symbols it cannot replace, the restriction is set out in the same panel.
In cascade games they stay put while counted symbols are cleared away, keeping their positions until the chain of falls comes to an end. How many of them are needed is a figure of the title, printed in its rules.
In number-based titles the equivalent takes the form of extra draws granted on the card already in hand, played without a new card being taken. A series of that kind ends on its own, and the balance is drawn on again only from the next ordinary round.
The coefficient acts on the result read off the paytable, while a payment coming from a shared reserve stays outside its reach. A round that shows no such coefficient has simply produced none, and its value, where it appears, is the one the rules state.
The flow changes the moment it is confirmed, as ordinary rounds are skipped and play starts straight inside the extra phase under its stated conditions. Where this title carries that button, the amount it asks is shown in ouguiya before confirmation; where it does not, the extra stage is reached through ordinary rounds or is absent from the title.
Several tiers often run in parallel, each filling at its own speed and each carrying its own conditions for being awarded to a player. A counter of that kind appears only in a title built around such a pool, and its rules say how the pool is released; every other title settles its rounds from the paytable alone.
The list of rounds in the account
Entries follow the order the rounds were played in, and a title opened twice in an evening fills two separate blocks rather than one merged total. The list is a page of the account rather than of the title, so the rounds of Dead or Alive™ stand there beside rounds from every other game, in the order they were played.
An extra sequence stretches the running round by several minutes, and the planned finish time slides by the same amount. The window can be closed between two rounds and reopened later, with the last entry already in the list.
Is it the tempo and the look you were after?
An extended presentation asks you to follow the screen from start to finish, while a brief turn tolerates looking away and coming back a moment later. A single round, watched with the sound on and then off, gives the pace of this title.
Heavy or very dark artwork gets in the way of reading symbols, especially in daylight; clean, contrasted drawing follows without effort whatever universe it depicts. The look of this title is already on its tile, and the window only confirms at full size what the tile promised.
A board covered in zones and side options demands more from you than a single-button screen, so match that density to the energy you actually have. When neither the pace nor the look is the one wanted, the quick games of the 1xGames section are built on a different kind of round, and the index of studios leads to whatever else carries the signature of NetEnt.
Closing the window
Balance and round history stay reachable from the account menu without leaving the page where the list is open. Leaving Dead or Alive™ takes one press on the cross of the window, which lands back on the tile; the main page of 1xBet in Mauritania is one step further back, with the sport line and the live section laid out on it.
Popular events and sports news
Dead or Alive™: questions before the first press
Where are the lowest and highest amounts that Dead or Alive™ accepts per round written?
Inside the rules panel of the title, not on this page. Lobby filters sort tables by stake range, which saves opening a room only to find it sits outside the budget you had in mind. Both figures belong to this one title and appear in ouguiya in the window itself.
Where is the trial button of Dead or Alive™, and what if there is none?
On the tile of the title or on its opening screen, whenever the studio has built the mode in. Bonus rounds and free spins trigger in demonstration too, and they are often the reason a trial gets launched at all. A title without the button opens for ouguiya only, and its rules panel is then the place to read before the first press.
Does the balance shown in Dead or Alive™ on a phone match the one shown on a computer?
Yes: the balance belongs to the account and not to the device, so the readout gives the same ouguiya on either screen. The outcome of a round is worked out on the server rather than on the handset, so an older phone affects loading speed and nothing beyond it.