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Clash of Olympus by Live22: the game window on 1xBet in Mauritania
Clash of Olympus on the 1xBet site for Mauritania: what this page holds
Clash of Olympus is one title in the slots catalogue of the official 1xBet site for Mauritania; the studio Live22 made it, and its tile on the shelf of reel titles is where the window behind this address is opened from. A filmed table can simply be watched: the round plays out on screen even when no stake has been placed.
What the page leaves out is the inside of the title. Artwork, symbols, the paths that count and any extra phase are chosen by the studio and written into the rules panel of the window, where they differ from one title to the next. The site supplies the rest: the sign-in, the balance in ouguiya, the list of rounds and the cashier, and those parts read the same whichever title is open.
Opening the title on a phone or a computer 📱
The address of this page opens in the browser of a phone as it stands, and the same window appears on a computer screen with more room around it. The screen locks itself after a stretch without a touch, which catches you out midway through a long sequence, so the sleep delay is worth setting beforehand.
On very elongated screens the grid keeps its proportions and leaves empty bands above and below rather than stretching over the whole height. The layout the studio drew for Clash of Olympus is visible on its first screen, and one round, staked or not, shows whether the symbols stay readable when the phone is held at arm's length.
Signed out and signed in: what the window allows
A trial round on practice figures, where Live22 built one into this title, needs no account; a round for ouguiya needs the account signed in, whatever the title. Rounds played without a stake show up in no account history; nothing keeps a record of them once the tab closes.
In the window | Before signing in | With the 1xBet account signed in |
|---|---|---|
Trial round, where the title has one | runs on practice figures | still offered, from the same screen as the real one |
Round for an amount in ouguiya | not offered | taken from the balance at the press |
Balance readout | practice figures only | the account balance in MRU |
Rules panel and paytable | readable during the trial | readable at any moment |
Round history | nothing kept | one entry for each round played for ouguiya |
Cashier of the account | out of reach | in the account menu, outside the window |
A trial round leaves no line in the account history, which keeps the real rounds readable at a glance whenever you come back to them. The account itself is opened once, through the sign-up form of 1xBet, and the same login then serves the sport line, the live section and every tile of the catalogue.
The amount per round, in ouguiya
Fixing the value before the first round rather than between two launches keeps a steady rhythm to the session, since the figure no longer depends on what has just appeared. In Clash of Olympus the selector shows its values in ouguiya (MRU), and the amount on display at the moment of the press is the amount taken, with nothing added by the site.
Counting the balance in rounds rather than in ouguiyas gives a clearer picture, since ten remaining rounds say more than a bare figure. There is no separate purse for games: the sum leaves the main balance of the 1xBet account, the same figure the sport pages show, and a deposit made through the cashier of the account serves this title and every other page alike.
One round, from the press to the settled balance
When a round opens an extra sequence, it plays out on the stake already committed, and the counter starts over only after that sequence has fully run. What the window shows while the field turns is presentation; what it shows once the field rests is the result, and the balance readout moves at that same moment.
Part of the window | Before the press | While the field moves | Once it comes to rest |
|---|---|---|---|
Stake selector | open to change | held for that round | open again, at the same value |
Balance readout | the balance in ouguiya | already lower by the amount launched | raised by whatever the paytable counts, or left as it was |
Launch button | waits for a press | idle, or turned into a stop key where the title allows it | ready for the next round |
Automatic series, where the title has one | count and stop condition chosen | counting the rounds down | going on to the limit, or stopped at it |
Round history of the account | nothing yet | nothing yet | a new entry with time, amount and outcome |
The first round of a session asks for more attention than the rest: amount, speed and sound are set there, and the evening follows what was chosen. Between two rounds the window waits: the amount stays as set, the field keeps its last picture, and nothing moves until the next press or the next step of a running series.
Nothing in this mode is out of reach by hand: it shortens the gesture rather than the game, and the same round stays available manually. On the titles that carry the switch, its panel lists the stop conditions the studio provided; a title without it takes one press per round, and nothing else in the window changes.
Field, paths and the symbols the paytable of Clash of Olympus may name
Part of these mechanics drop lines altogether: matching symbols count as soon as they touch, starting from one side of the field, with no path imposed beforehand. Where the field is built of bands and rows, their count is seen on the first screen, and whether the title counts declared lines, runs of neighbours or clusters is stated in its paytable.
Adding match lines brings small results closer together and pushes large ones further apart, while a low line count does the opposite: fewer hits, wider gaps between them. The line of the rules that names the counting mode also says what a full round costs in ouguiya.
Every symbol described below exists in Clash of Olympus only if its paytable names it; a title designed without one shows no trace of it. As an extra phase opens, a few titles draw one ordinary symbol that will hold this role until the sequence ends. Where the rules restrict the bands that symbol may land on, or the symbols it cannot replace, the restriction is set out in the same panel.
Where the field is split into two halves, counting runs across both as a single screen, with no regard for which half a copy landed in. How many of them are needed is a figure of the title, printed in its rules.
Stake controls stay inactive while the sequence runs, so it plays out from start to finish under the settings captured at the moment it opened. A series of that kind ends on its own, and the balance is drawn on again only from the next ordinary round.
In number titles the coefficient applies to the card once a stated count of hits is reached, and it acts a single time when the draw closes. A round that shows no such coefficient has simply produced none, and its value, where it appears, is the one the rules state.
The amount leaves the balance in one go and appears in the history on a line of its own, kept apart from ordinary rounds. Where this title carries that button, the amount it asks is shown in ouguiya before confirmation; where it does not, the extra stage is reached through ordinary rounds or is absent from the title.
Not every top prize climbs: fixed ones are printed in the paytable and stay identical from one round to the next. A counter of that kind appears only in a title built around such a pool, and its rules say how the pool is released; every other title settles its rounds from the paytable alone.
The list of rounds in the account
Access runs through the account, in the section given over to played rounds: nothing to enable beforehand, the list exists from the first round and stays available afterwards. The list is a page of the account rather than of the title, so the rounds of Clash of Olympus stand there beside rounds from every other game, in the order they were played.
Moving to another title mid-session resets the tempo; the controls are found again quickly, yet a round no longer lasts the same. The window can be closed between two rounds and reopened later, with the last entry already in the list.
Is it the tempo and the look you were after?
Autoplay freezes the cadence: rounds follow one another without the screen being touched, and the rhythm stops being set by hand. A single round, watched with the sound on and then off, gives the pace of this title.
Heavy or very dark artwork gets in the way of reading symbols, especially in daylight; clean, contrasted drawing follows without effort whatever universe it depicts. The look of this title is already on its tile, and the window only confirms at full size what the tile promised.
A ten-minute gap suits a mechanic that finishes in one action better than a table you are expected to follow from opening to close. When neither the pace nor the look is the one wanted, the quick games of the 1xGames section are built on a different kind of round, and the index of studios leads to whatever else carries the signature of Live22.
Closing the window
Filters and categories act as the way in, and the section itself sits two taps away from the site menu. Leaving Clash of Olympus takes one press on the cross of the window, which lands back on the tile; the main page of 1xBet in Mauritania is one step further back, with the sport line and the live section laid out on it.
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Clash of Olympus: questions before the first press
Where are the lowest and highest amounts that Clash of Olympus accepts per round written?
Inside the rules panel of the title, not on this page. The information button in the corner of the game window opens the full sheet: how a round runs, what the symbols stand for and which controls are available. Both figures belong to this one title and appear in ouguiya in the window itself.
Where is the trial button of Clash of Olympus, and what if there is none?
On the tile of the title or on its opening screen, whenever the studio has built the mode in. Anything won in demonstration mode stays a figure on screen, as it does not reach the account and cannot be sent to withdrawal. A title without the button opens for ouguiya only, and its rules panel is then the place to read before the first press.
Does the balance shown in Clash of Olympus on a phone match the one shown on a computer?
Yes: the balance belongs to the account and not to the device, so the readout gives the same ouguiya on either screen. The in-game menu lets you mute the sound or reduce the animation load, which makes longer phone sessions easier on the battery.